swtor augmentation kit. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. swtor augmentation kit

 
 Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod intoswtor augmentation kit  Only the toppest rating one is worth

, flux). There are 9 kits graded MK1 to MK9(Highest) . If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. It doesn't matter which grade of kit you're adding, MK-1 up to MK-10, there's a fee you have to pay to add the augment slot, in addition to having the slot kit itself. Do NOT use crystals, armorings, mods, barrels, hilts, or enhancements. Let Us Remove MK-11 Augment Kits from Gear. Forums. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. Augmentation Kit MK-1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)So I've been researching the augment system, and I've decided to go with it. augmentation slot component MK-11. All existing items and missions fit into these grades and match the equivalent crafting grade. But Im looking at the vendors and they dont have Aug slots. what types exist existing, how to craft them and wherefore it’s important to Augment your gear! Augmenting choose Top Tier gear is a sluggish plus expensive process. The dedicated guide contains tips for all roles in both PvE and PvP. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. 0. CryptoThere are 14 gear slots in total where Augments can be placed. What's. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. Posted March 12, 2020. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Use bonus code: YEAROFTHEOX. So i've got 2mil credits to start and train a crew skill. Hopefully to make more credits. Higher grades cost more. Posted November 23, 2012. Max Stack: 9999. Crit crafts give an augment slot that you'd otherwise have to buy. The next most common would be Accuracy Augs, made by Armstech and need Scavenging, Investigation, and Slicing. The dedicated guide contains tips for all roles in both PvE and PvP. If you don't have slicing, then you'll have to shop the Galactic Trade Network. - Use augments only on 306, set bonus gear. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. – – the kit parts you get depends on the level, so you’d need to make and RE level 49+ wearable stuff to get Mark 6 augment kit parts. Keep this in mind when you consider what to do about augments. Store. Barrels, hilts, armoring, mods, enh. This crafting material is used in the construction of Augmentation Kit MK-1. But recently someone informed me we couldn't Augment items such as "Lord Kallig's Scorching Lightsa. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. - MuratView data for the Augmentation Kit MK-10 SWTOR Schematic. Lower grade augments are considered a waste of time and money because you go fast through the early levels and your augments will. Explore. Conductive Flux x2. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. Any guidance here appreciated. They are available to low level players, but aren’t really worth. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. Christmas is a lovely holiday and a perfect time to decorate your house. Here is my guide on making augment kits. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. → mk02. Armstech is a crafting crew skill. Balmorra (Empire) Balmorra (Republic)Why allow any and everyone to just use an augment table to get augment slot. → mk02. The Kit is just used to install a graded slot for an equivalent grade augment . To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. I've now created and additional augmentation slot on a lightsaber. Used to install Augmentation Slot MK-1 at an Item Modification Station. x I used to RE stacks of the Assembly Components for. One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). 3 guide on how to make augmentation kits for synthweaver. Star Wars: The Old Republic Wiki 33,937. augment_slot_fragment. It used to be that your augments were linked to your level. I do disagree with one minor part. Go check your Armormech trainer again. By Xam Xam / August 7, 2019 / 1 Comment. Once a kit is installed in a piece of gear you can then put an augment into it. To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. These stations allow you to add and remove augments from your gear. 0 6. Been Googling my *** off trying to find some proof of existance, but none :< visiting various trainers and the GTN also show up no results. SWTOR How to Augment Your Gear | SWTOR Basics Series - YouTube 0:00 / 5:05 • Intro SWTOR How to Augment Your Gear | SWTOR Basics Series Vulkk. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. 2: Showdown on Ruhnuk launches December 13th!. Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. An augment is an item modification and can be applied to an augment slot. Just make them and RE them. Greetings, Thanks for taking your time to read this thread, I shall get to the point. Overkill is a better point for point return, albeit a. 6k. It gives you a simple 1 to 1 ratio. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Creates: Augmentation Kit MK-11. New Superior 77 Augments in SWTOR Guide. augmentation slot component MK-11. 3 Class Changes. You have to create one using an Augmentation Kit before you can place an Augment in it. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. For MK-1, it's like 1k. Slicers find the augment schematics. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. View data for the Augmentation Kit MK-11 SWTOR Schematic. You also have a 30k price to add the augment kit to the gear. They have their own levels (item rating); the higher the rating, the higher the Augmentation Kit level required to hold them. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. Augmentation Kit MK-1 is a premium -quality augmentation kit. Swtor How To Get Augmentation Slot Component Mk-11t Mk 11. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. If you're trying to remove the augmentation kit, not possible. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. First, get the kit schematics from the crew skill trainer. Using the code BTMYWIN7 will grant you 20 free spins, wagering requirements are 70 times the bonus amount, swtor how to get augmentation slot component mk 1. . V. Sign in. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Augmentation slot component mk 9 synthweaving, swtor augment kit mk-10. News. At least, I hope this behavior is not intended. Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. Augmentation Kit MK-11 Rating 280. mat. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. Augments have been reduced to 8 tiers. Check your cashier to redeem the bonus. Swtor schematics Swtor augmentation slot component mk-11 Svt 4 pro schematic. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. Post author: test15556252; Post published: April 14, 2023; Post category: Uncategorized; Post comments: 0 Comments; Kotor online saber tuning slot . The MK8 Augment Kit is now the highest Augment Kit. By default your mod-able gear does not have an Augment slot available. Schematic source The. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. That being said, right now on my server the components are more valuable than the slot kits: 5,800 each component versus 54,000 for kits. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Used to install Augmentation Slot MK-1 at an Item Modification Station. 335. Slot Ng. Artifice is much better. Par exemple il semble que si j'ai un sabre laser et que j'utilise le kit d'augmentation j’obtiens un sabre avec un emplacement supplémen. The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). Star Wars name: Augmentation Slot Component MK-11. Jedipedia. First I didn't realize this bug. . 47+. Category: Miscellaneous. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. 8k. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Augmentation - worst idea ever? By TrigPt July 20, 2013 in General Discussion. Synthweavers craft Augment Kits,. News. drop. What you can do is replace it with a different Augmentation slot with a higher MK number, but that won't solve your problem. What about implants though? I believe I read that RE items that could crit. Edited July 5, 2012 by chimunga. x I used to RE stacks of the Assembly Components for the. I don't actually remember. The guide is up-to-date for Patch 7. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Biochem does create kits. . More Fandoms Sci-fi. Augmentation Kit MK-5 is a player-created item. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Crew Skills. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 0. This will add an augment slot to your armor piece. It seemed to work fine, and I did see the stats change. It's the highest level augmentation in the game. The dedicated guide contains tips for all roles in both PvE and PvP. can we reduce this to 10k now? Good idea, thumbs up. In that case the level requirement to use the gear would be level 9. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. this will unlock the augment slot. 3. . EDIT: the only moddable green items you may see are companion weapons/gear. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. tomzi • 1 yr. . Check Details. Read Void_Singer's post above yours. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. All Rating 200 & 208 Augments now require Grade 9 Materials to craft. mat. So if you have a level 20 item with a level 49 augment inserted into it, it will be converted into a MK-6 augment slot since the augment is a. This crafting material is used in the construction of Augmentation Kit MK-4. Augmentation slot MK-6 needed, i. If taken out of the materials bank to deconstruct, no component is rendered. . The one on the fleet is located in the crew skills section. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. " If the MK6 kits produce a slot that will accept any level augment and thos. It’s a beginners guide so you probably know a lot of it already but it does contain all the Info you are looking for. Slicers find the augment schematics. In this video I show you how to add an augment slot so that you can pop in your au. Best method is just to RE the assembly components. This will add an augment slot to your armor piece. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Double Deposit Promo Bonus. Also a hint for when you plan to craft them. Armormechs craft Augment Kits, Absorb Augments, Accuracy Augments, Alacrity Augments or click here for the ridiculously expensive Superior 77 augments. SWTOR Augments Guide: Everything you. . The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. The dedicated guide contains tips for all roles in both PvE and PvP. I'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. Schematic source The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. Augment Modification Enhancer: Grd. Posted June 26, 2012. The dedicated guide contains tips for all roles in both PvE and PvP. Augmentation Kit MK-2 is a player-created item. 1) Supply and Demand. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. Cybertech makes Armor and Mods. I'm not seeing the history of Aug Kits here so let me put it in. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . i would say 30. For example, the description for the Augmentation Slot Component MK-1 could be changed. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. More Fandoms Sci-fi Augmentation Kit MK-6 is. Used to install Augmentation Slot MK-11 at an Item Modification Station. Jedipedia. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add. 22. 26. The dedicated guide contains tips for all roles in both PvE and PvP. Go check your Armormech trainer again. . In order to add the slot you would buy or craft the kit then go t Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Updated April 7, 2023 Prepare for SWTOR 7. This. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. Well the thing is, an MK-6 augment kit is not a crafting mat. I've been adding Augment kits and Augments to my set bonus gear. 0 gear. It takes 10 components to create a kit. But that doesn't mean that just selling the mats is more profitable because it isn't. Thank youBlue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. There are two parts to augmenting your equipment. - armstech makes the presence, endurance, defense, power augments. Archeology needed. And also what level do you need to be to craft them? do i need to be level 50 or is it just my synthweaving level that matters?Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. Augment kits have a clearly defined cost. g. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Augments and Augmentation Kits are still craftable, and able to be used on all 7. All Color Crystals. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. An Augment Kit that would allow any Non-legacy gear to become bound to legacy. Extra info: I have been playing since beta and have a 400 armormech, but have never understood how to make augments and that whole system. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Augmentation Kit MK-9 Rating 200. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. So i was just wondering which of the three crew skills to take in order to make augments. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. Quote. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. Only the toppest rating one is worth. com - Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)Only augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. SWTOR: Star Wars the Old Republic. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. So I expected to get 110 "Augmentation Slot Components MK-10". . Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. . Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. It can change the colour of the selected piece and if it is removed from the component selection, it will be…SWTOR patch 1. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). Crafting profits are really only going to come from Augments and Augmentation Kits/Kit components. Buying the kit and the action of using the station and adding it will both cost you money. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. . Business, Economics, and Finance. r/swtor A chip A chipSWTOR. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Posted November 9, 2012. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? Thanks for any help! Crafting Trainers have the kit schematics. Augment slots are added to your gear using a augmentation kit and a augmentation station. Put money into 3. Share Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. I know this becuase I placed a few on sale but they don't show up when I search for them. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. Profession: Synthweaving. All skills can break down items, the advantage comes from the least amount of mats used in. Augmentation Kit schematics are learned from the Crew Skill trainer. It's just not worth it at the moment. RKLimes. . Make sure the correct augment kit is selected, click “Buy Augment Slot”. Then you have to mount the Augment Kit to the gear item. ) However NEVER put the created grafts/components in your material inventory! Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Jedipedia. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. 2) avant les pièces d’équipement de qualité augmentée. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Individual Pieces. Sell Price : 1. 206. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. The MK8 Augment Kit is now the highest Augment Kit. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. They all require two of each appropriate gathering skill material: Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. Was allowing it a bug, or no longer getting augmentati. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Trump own body gaming casinos, deadwood casino guide Trump own body gaming casinos Trump own body gaming casinos Which includes pending times on a withdrawal and how long it takes the money to arriveSwtor how to add mod slots For a more general overview of the real money deposit bonus offers both with and without bonus codes head over to our bonus page, swtor how to add mod slots. Members. The higher the tier, the better the augment slot you can add to the item. Synthweaving makes nothing of any use whatsoever. augment_slot_fragment. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. 3 Class Changes;. Grade 4: Level 32-40: 240-300. SWTOR. Check Details. The crafting table on your ship is for your companions, pretty sure your character can't use it. mk01. Any crafts grade 11 component can be RE's to a MK11 aug slot component. Ugh I can't believe I missed that. One of the cheap ways to make MK-9 parts is cybertech droid parts (either 9 or 10) which cost 2 mythra, 2 turadium and 2 flux. . As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. So, any piece of armor, implant, earpiece, weapon, or offhand works. Remember that there used to be a bug when reverse engineering stacks of crafted items. Augments and Augmentation Kits are still craftable, and able to be used on all 7. – Jackie late 2021, before the 7. Check Details. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. Star Wars name: Augmentation Kit MK-11: Other languages: MK-11-Aufwertungs-Kit Kit d'amélioration Type 11: Other sites: TORCommunity:The augment kit doesn't change the level requirement of the gear. To craft an Augmentation kit you will need 10 kit. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. So i was wondering which would be the b. Composant d'emplacement d'amélioration Type 11. And you will also need to make higher "Grade" kits to put them in. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. 0 Augments Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. . I tried RE these and I'm not getting any MK 11 slot components. = 1,792,000Cr Oh yeah I play PVP and PVE , different gear for both so 3,584,000 Cr and thats not with BiS purple augments, that would add anoth. In this video, we'll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics. Web hi, i tried to find. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. how do i get augmentation kits? More sharing options. 9k. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). - synthweaving makes the strength, willpower, critical, surge augments. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". ago. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. mat. Augmentation Slot Component MK-1: none: 1. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. 3 this slot will be of the same level/craft rank (1-6) as the item. By Seront June 25, 2012 in Crew Skills. Individual Pieces. See moreThere are 14 gear slots in total where Augments can be placed. 3. Individual Pieces. MK-8 Augment Kits can temporarily be traded for MK-9 Augment Kits from the new Crew Skill vendor on either Fleet. FQN: itm. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. There are currently no Expertise augments in-game although they are in the assets. RE'ing those crafted items will give you the component you need for the kit. Get the most out of 6.